Credits for bundled decks (1.2.3)


  • 8 Golden Rules of Interface Design, Ben Shneiderman, 1985- link
  • 10 Principles of Good Design, Dieter Rams, 1976- link
  • 40 things I have learned being a creative entrepreneur, Michael Flarup, 2024 link
  • Bishi Bashi Special game types, Konami, 1998 link
  • Chinsese Proverbs, various
  • Code Smells and Refactorings from Refactoring: Improving the Design of Existing Code, by Kent Beck and Martin Fowler, 1999 archived link
  • Creative Whack, Roger von Oech, 1988- link
  • Design Methods, John Chris Jones, 1970-1992 archived link
  • Design Rules, Jeff Raskin, 2000 link
  • Design with Intent 101 patterns for influencing behaviour through design, by Dan Lockton, with David Harrison & Neville A. Stanton, 2010 archived link
  • Fortune Teller from Syco-Seer: Miracle Home Fortune Teller, by Albert C. Carter, 1946 link
  • Gamestorming, by Dave Gray, Sunni Brown & James Macanufo, 2010 archived link
  • Guidelines for focusing on learning, via Jason Kottke, 2003 link
  • Hacker Strategies, by Michael Taggart, 2021 link
  • Haiku, by various
  • I Ching, Zhou dynasty, Late 9th century BC link
  • Method Cards, by IDEO, 2003 link
  • Oblique Strategies Over One Hundred Worthwhile Dilemmas, by Brian Eno and Peter Schmidt, 1975-2001 link
  • On Creating Games, Masahiro Sakurai, 2022- link
  • Pragmatic Programming, from The Pragmatic Programmer: From Journeyman to Master, by Andy Hunt and Dave Thomas, 1999 archived link link
  • Processing Oblique Strategies, David Wicks et al, 2010 link
  • Prompts for Programmers, Kevin Lawler, 2015 link
  • The Nature of Order, by Christopher Alexander, 1980-2004 archived link
  • SCVNGR Game Mechanics link by SCVNGR 2010 archived link
  • Share Demos Every Friday, Taylor Troesh, 2023 link
  • Sim City loading messages, MAXIS, 1993 link
  • Sound Design in Games, by Valter Alves & Licinio Roque, 2011 archived link
  • The Art of Game Design: A Book of Lenses, by Jesse Schnell, 2008 archived link
  • Tips on Making Games, by Jordan Mechner, 2022 link
  • Truisms, by Jenny Holzer, 1977- link
  • User Experience, by nForm, 2007–2009 link
  • Utopian Characteristics of Soft Technology, by Robin Clarke, 1971 link from Alternative technology and the politics of technical change, by David Dickson, 1974 archived link
  • Wise Fool Strategies, Roger von Oech, 2021 link
  • Writer Emergency, John August, 2015 link

and

  • The Secret of Little Rapa a work of interactive fiction, by Matt Sephton, 2023

Decks are a mix of MIT, public domain, and other permissible licences. Many decks are summary lists of longer pieces, further reading is encouraged if a deck catches your interest, please follow the links above. Some deck permissions remain pending.

Files

Strategies 1.0 (zipped .pdx) 131 kB
Jul 25, 2023
Additional Sample Decks (zipped folder) 3 kB
Jul 25, 2023

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