Credits for bundled decks (1.2.3)
Strategies for Playdate » Devlog
- 8 Golden Rules of Interface Design, Ben Shneiderman, 1985- link
- 10 Principles of Good Design, Dieter Rams, 1976- link
- 40 things I have learned being a creative entrepreneur, Michael Flarup, 2024 link
- Bishi Bashi Special game types, Konami, 1998 link
- Chinsese Proverbs, various
- Code Smells and Refactorings from Refactoring: Improving the Design of Existing Code, by Kent Beck and Martin Fowler, 1999 archived link
- Creative Whack, Roger von Oech, 1988- link
- Design Methods, John Chris Jones, 1970-1992 archived link
- Design Rules, Jeff Raskin, 2000 link
- Design with Intent 101 patterns for influencing behaviour through design, by Dan Lockton, with David Harrison & Neville A. Stanton, 2010 archived link
- Fortune Teller from Syco-Seer: Miracle Home Fortune Teller, by Albert C. Carter, 1946 link
- Gamestorming, by Dave Gray, Sunni Brown & James Macanufo, 2010 archived link
- Guidelines for focusing on learning, via Jason Kottke, 2003 link
- Hacker Strategies, by Michael Taggart, 2021 link
- Haiku, by various
- I Ching, Zhou dynasty, Late 9th century BC link
- Method Cards, by IDEO, 2003 link
- Oblique Strategies Over One Hundred Worthwhile Dilemmas, by Brian Eno and Peter Schmidt, 1975-2001 link
- On Creating Games, Masahiro Sakurai, 2022- link
- Pragmatic Programming, from The Pragmatic Programmer: From Journeyman to Master, by Andy Hunt and Dave Thomas, 1999 archived link link
- Processing Oblique Strategies, David Wicks et al, 2010 link
- Prompts for Programmers, Kevin Lawler, 2015 link
- The Nature of Order, by Christopher Alexander, 1980-2004 archived link
- SCVNGR Game Mechanics link by SCVNGR 2010 archived link
- Share Demos Every Friday, Taylor Troesh, 2023 link
- Sim City loading messages, MAXIS, 1993 link
- Sound Design in Games, by Valter Alves & Licinio Roque, 2011 archived link
- The Art of Game Design: A Book of Lenses, by Jesse Schnell, 2008 archived link
- Tips on Making Games, by Jordan Mechner, 2022 link
- Truisms, by Jenny Holzer, 1977- link
- User Experience, by nForm, 2007–2009 link
- Utopian Characteristics of Soft Technology, by Robin Clarke, 1971 link from Alternative technology and the politics of technical change, by David Dickson, 1974 archived link
- Wise Fool Strategies, Roger von Oech, 2021 link
- Writer Emergency, John August, 2015 link
and
- The Secret of Little Rapa a work of interactive fiction, by Matt Sephton, 2023
Decks are a mix of MIT, public domain, and other permissible licences. Many decks are summary lists of longer pieces, further reading is encouraged if a deck catches your interest, please follow the links above. Some deck permissions remain pending.
Files
Strategies 1.0 (zipped .pdx) 131 kB
Jul 25, 2023
Additional Sample Decks (zipped folder) 3 kB
Jul 25, 2023
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Strategies for Playdate
A flash card, presentation and interactive fiction app for Playdate
Status | Released |
Author | gingerbeardman |
Genre | Interactive Fiction, Adventure |
Tags | flash-card, Playdate, presentation |
More posts
- Changelog (1.2.3)Apr 29, 2024
- Changelog (1.2.2)Apr 05, 2024
- Changelog (1.2.1)Aug 21, 2023
- Changelog (1.2)Aug 19, 2023
- Changelog (1.1)Jul 29, 2023
- Where to put your Custom Decks?Jul 27, 2023
- Font choices (1.2)Jul 26, 2023
- Example: Interactive Fiction (1.2)Jul 26, 2023
- Example: Custom DeckJul 26, 2023
- Changelog (1.0)Jul 26, 2023