Public version of the README
Daily Driver (Tech Demo) » Devlog
In order for people to better understand the content of the demo I’m making the readme public.
Daily Driver (Demo) 220426
by Matt Sephton
https://twitter.com/gingerbeardman
https://gingerbeardman.itch.io/daily-driver
https://devforum.play.date/t/matts-prototypes/826/95
Controls
- any combination of d-pad, A/B, Crank
- d-pad U/D, or A/B = accel/brake
- d-pad L/R, or Crank = steer left/right
Crank Styles (access through Menu > Debug Menu)
- constant (default)
- car turns in the direction of cranking
- stop cranking at any time to drive straight
- momentary
- car turns in the direction of cranking
- return crank to top position to drive straight
- analogue
- car turns in the direction of cranking
- distance from top positon is tightness of turn
- return crank to top position to drive straight
- like a real life steering wheel
- directional
- car drives in direction of crank position
Gotchas
- while using the crank L/R are disabled (to prevent fighting against the crank, I may change that at some point)
- press and hold both A and B, pressed in that order, to reverse (I’ll make this easier, too)
Menu
- options (full debug menu)
- additional collisions (car aim affected during collision)
- car (let me know your favourite!)
- clear skid marks
- crank sensitivity
- crank style (constant, momentary, analogue, directional)
- display invert
- garbage collect
- garbage collect time
- set frame rate (only on device)
- set z-index always
- show collider
- show frame rate
- show frame stats
- show hud
- show inputs
- show wheel overlay
- steering assist (slowly nudges aim towards certain angles after you stop steering)
- swap a/b
- swap left/right
- telemetry
- to editor
- reset stage
- select stage (1–42)
Notes
- 42 different stages (car demos, cone layouts, sports, random)
- 35 vehicles (not final selection)
- 60fps on Playdate (50fps in Simulator)
- includes level editor
- replays currently broken? need to regression test
Debug Keys for game (simulator only):
- C = reset stage
- E = open level editor
- i = toggle input display
- J = jump!
- L = list all sprites
- N = next stage
- P = play replay data
- R = print replay data to console
- T = toggle telemetry
- U = toggle frame limiter
- V = cause car to spin out
- W = print all objects to console
Controls for editor (simulator only):
- d-pad = move cursor
- A = place an object or increment object under the cursor
- B = toggle precision mode
- cursor moves in smaller increments (5px vs 20px)
- drag/move item under cursor
- A = delete item under cursor
Debug Keys for editor (simulator only):
- B = new blank stage
- D = dump stage JSON to console (for copy and pasting)
- E = exit level editor
- O = output stage as “m-edited.json” in game Sandbox directory
- Z = undo (deletes last item placed)
Have fun!
Files
220426-dailydriver-demo.txt 2.6 kB
Apr 26, 2022
Get Daily Driver (Tech Demo)
Buy Now$5.00 USD or more
Daily Driver (Tech Demo)
A fast-paced arcade driving game with a sense of humour and lots of tiny vehicles, for Playdate.
More posts
- Daily Driver (lack of) progress reportDec 30, 2023
- Updated demoApr 26, 2022
- Improvements since the trailerApr 24, 2022
- Teaser TrailerJun 27, 2021
- Follow developmentJun 27, 2021
Comments
Log in with itch.io to leave a comment.
Hey!
Any update on Daily Driver's ETA? :)
Sadly not. But surely 2023 has to be the year, right? I’ll work my hardest to get it out.
Fingers crossed.
In the meantime I'll have fun with Sparrow Solitaire!