A downloadable game

Buy Now$9.00 USD or more
This collection of prototypes will grow over time. Buying it now means you get all future prototypes for free. The price will increase at the rate of $1 per "playable" prototype.

I say some are "playable" they may be controllable, but they are not full games:

  • Crank Ski (crank controls)
  • Kuranku (dodgy collision detection)
  • Mancala (random cpu skill)
  • Rotator (crank to aim and buttons to move)
  • Zen (crank to aim, a/b to rake, d-pad to move)
  • NEW! Boing (a to jump, b to ground pound to shrink ball)
  • NEW! Cranxious (d-pad to cut areas off; broken)
  • NEW! Heno-Heno (Gunpey clone: d-pad to move, a to swap; no removal)
  • NEW! Parabowl (d-pad to move the ball around)

Others are technical demos:

  • Band-kun (mockup of map screen & user interface)
  • Shadow (technical demo for shade of grey)
  • Sparrow Solitaire (shuffle and deal only)
  • NEW! Soccer (pitch pattern, zoom and scroll)

Games taken on by other developers:

Most of my future prototypes will end up in this collection.

Further information in my thread on the Playdate Dev Forum.

If you're a developer and want to continue one of these prototypes, get in touch! Leave a comment or DM me @gingerbeardman on twitter.

Purchase

Buy Now$9.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Rotator.pdx.zip 43 kB
Sparrow-Solitaire.pdx.zip 231 kB
mancala.pdx.zip 93 kB
Shadow.pdx.zip 19 kB
Kuranku.pdx.zip 115 kB
crankski.pdx.zip 17 kB
Band-kun.pdx.zip 526 kB
zen.pdx.zip 31 kB
boing.pdx.zip 9 kB
cranxious.pdx.zip 9 kB
PARABOWL.pdx.zip 10 kB
Soccer.pdx.zip 26 kB
henoheno.pdx.zip 40 kB

Development log

Comments

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Bought this just for Kuranku alone. I really would love to see a full version of Kuru Kuru Kranku. I absolutely love that series and would gladly pay for it on PlayDate!

(2 edits) (+2)

Thanks! I’m a huge fan of all 3 games in the series.

I stopped with the Kuranku game because I needed to think how I could take advantage of Playdate features in the game.

Eventually I did come up with some ideas for gameplay and even a innovative way to do level creator, so now it’s finding the time to do it.

I still have reservations of trying to remake a near-perfect game. We’ll see!