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Bender for Playdate
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Devlog
Version 4.1: quality of life and performance changes
August 31, 2022
by
gingerbeardman
#playdate
This release is mostly to workaround a memory leak in the drawtextAligned function of some versions of the OS that may still be installed in the wild. This issue manifested itself as hitching or brief...
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Version 4.0: quality of life changes
May 25, 2022
by
gingerbeardman
Quality of life changes: Game start now requires a separate button press Any of the face buttons can be used to play the game: A, B or d-pad Cosmetic changes: Added a screen flash on bend break (disab...
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Version 3.0: introducing Zen mode
May 21, 2022
by
gingerbeardman
#playdate
A handful more changes to add polish and shine. Added more words: something to look forward to on a perfect bend Added save settings for hi score and options Added visual effects: “explosion” for...
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Look ma, no sprites!
May 21, 2022
by
gingerbeardman
#playdate
The original Bender web game used CSS for all graphics and animation, and a little JavaScript to control the game flow. So, I had wondered how I would build Bender with the Playdate SDK. Sprites are c...
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Version 2.0: improvements and fixes
May 21, 2022
by
gingerbeardman
#playdate
I changed some things I was unhappy with in the first version, and fixed a couple of small bugs. Improvements Replaced launch card Using less fonts Removed flashing text Easy Mode! Fixes Largest bar s...
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I made a game in a day
May 21, 2022
by
gingerbeardman
#playdate
10 years ago I made a web game called Bender . It was powered by CSS transitions and a little bit of JavaScript. It was fun to make and devilishly addictive. Since I started spending more time on itch...
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